Whisper Group

Welcome to the Jungle
Beyond the Rim Chapter 2 Part 1

The trip to Cholganna was anything but smooth…a navigation error dropped the Iron Star out of hyperspace much too far away from the system. Cholganna’s primary star was but a slightly brighter speck against the backdrop of infinite space. Against all odds though, the crew of the Iron Star was not alone. Also occupying this area of space was an Imperial pocket carrier. In true Imperial form, the deployed fighters which shot first and asked questions later. Thankfully for our intrepid adventurers, TIEs are unshielded and don’t take much to take down. A single fighter escaped the space battle, redocking with the carrier which escaped. An omen of things to come? Imperial attention around an unremarkable system like Cholganna can’t mean anything good.

Once in orbit around the planet Cholganna, Zandro demonstrated his computer proficiency by conducting several sensor scans of the planet. Cross-referencing the results with the little information gleaned from the message pod, the crew was able to locate what seemed to be the crash site of the Sa Nalaor, a pair of large metallic objects along a canyon with a river running through it. Deciding to play it safe, Comb elected to do a flyby of both sites before landing in a convenient clearing near the fore section of the crashed frigate.

Upon exiting the ship, Comb makes a startling discovery….someone or something had cleared out a walking path in toward the wreckage. Taking IT-3P0 with them, the group made their way to the derelict and gained access through one of the ship’s main docking bays…although not without some minor damage to PI952 caused by Lucia attempting to manually hurl the droid up to the bay’s lip. Thanks to some quick thinking by Comb though, a makeshift rope was fashioned from hydraulic tubing and the entire crew, including IT-3P0 made it on board.

While exploring the interior of the ship, the group was ambushed by a hungry Nexu, and later had to content with a flesh eating swarm of beetles. But a resolute offense took care of the first attacker, and clever use of grenades dispatched the second. While onboard, the crew found a complete map of the ship, as well as discovering that the vault that would likely contain any cybernetic research would be located in the aft section of the ship. The final piece of their haul was an organic-operated enclosed binary loadlifter; a functioning forklift!

While returning to their ship with their bounty of information and industrial hardware, the group was ambushed by a hunting/mating pair of arboreal octopi. Thankfully, they caused only a minor hindrance, and everyone made it back on board the Iron Star with only minor injuries. Lifting off from Cholganna’s surface, the group makes the decision to spend the night in the relative safety of the ship and remain in orbit until local dawn. The next morning, they plan to land near the aft section of the ship and find the vault inside. Hopefully the evening’s delay will not cause problems going forward….

The Tale of the Sa Nalaor
Beyond the Rim Chapter 1

After saving almost 40 children from a lifetime of slavery, one would think that a well-deserved rest would be in order…but it was not to be. Less than a week after their unscheduled trip to Tralus, Comb and PI952 were greeted in their quarters by their erstwhile employer and current debt-holder, Borvo the Hutt. Borvo had not come to the Corellian system to shower the spacers with praise for a job well done, however. On the contrary, he had a mission for them.

Borvo had promised the services of the group to a peroidic business associate of his, Reom of IsoTech. They were to meet with Reom on the space station known as The Wheel, on the oft-traveled Perlemian Trade Route to discuss details of the job. With nothing stopped them from departing immediately, Comb and PI9 gathered their companions Lucia and Zandro and shipped out aboard the Iron Star.

Once on The Wheel, it was an easy task finding the IsoTech office and meeting with Reom, who outlined the venture. At the tail end of the Clone Wars, a Munificent-Class frigate known as the Sa Nalaor disappeared while fleeing from recently-rechristened Imperial forces. The ship was carrying an Arkanian cybernetics expert, Cratala, as well as research and samples of her work. IsoTech, and Reom personally, is very interested in retrieving as much of her work as possible. Very recently an emergency message pod from the Sa Nalaor was found drifting derelict near The Wheel. It contains the last known location of the frigate, giving the first clue in almost two decades to the lost ship’s whereabouts and condition; the planet Cholganna and crashed, respectively.

Reom tasked his protocol droid, IT-3P0, with accompanying the group to the Sa Nalaor’s crash site. The droid could help navigate the ship, as well as identify objects that would be of particular interest to Reom and IsoTech. Instructed to bring whatever information and salvage they could to the IsoTech salvaging base on Raxus Prime, Reom sent the subcontracted spacers on their way. Confident in their ability to handle whatever Cholganna had to offer, the team departed quickly, after a brief scuffle with a rival salvaging operation, the Yiyars. The altercation ended with the Yiyar clan knowing where the Sa Nalaor’s wreck is located, but with their leader detained by Wheel security.

The First Adventure
Rexo's Slaving Ring

It all began in a bar on Corellia. Zandro and Lucia were just there for the drinks, but Comb and PI925 were on the job. Still attempting to pay back their debt to Borvo the Hutt, they were about to take on a quick and easy in-system shipping job. Conveying merchandise from Corellia to Tralus for a man named Boris

It seemed almost too easy…even at their furthest separation, Tralus and Corellia are in the same star system…why would a simple hauling job pay so much? Simple…the cargo was people. Enslaved children to be precise. Boris had collected children from orphanages and hospitals and was planning to deliver them to the Toydarian pirate Rexo.

Comb and PI9 weren’t that desperate for a buck, though, and when a CorSec raid turns into a full on bar brawl, the pair takes the opportunity to subdue Boris. In the scuffle, Lucia and Zandro become first allies of convenience and then traveling compatriots with the spacer duo.

Stealing Boris’ ship, the Iron Star, the quartet made their way to Rexo’s facility on Tralus, and through a combination of natural stealth, outrageous bluffs, and overwhelming force managed to free nearly 40 children as well as killing Rexo, putting a stop to his ring of illegal activities.

Upon returning to Corellia, the group was briefly lauded as heroes…but with the public’s disconcerting ability to turn a blind eye to the seedy underbelly of society, the good deed was swiftly forgotten. With Comb’s ship in impound, the group had no choice but to keep using the Iron Star when Borvo arrived onworld with a new business venture for his favorite lackeys….

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.